||A Muse can advance to Cleric after obtaining the power of holiness.The magic of Clerics can be used to heal and cure allies during battles.
||As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith.
||Clerics generally wield a short Wand in one hand and a SubItem support tool in the other.
||Clerics are generally suited to aiding party members from behind by using their many support skills. In a party, Clerics can ensure that their comrades will not fall in battle.
||Clerics do not have any notable attacking or defending proficiencies, but are skilled at using curing, detoxifying, and resurrecting spells. Clerics can also protect themselves with a few offensive magic spells.
||Skill Book Price
||Increase maximum MP and MP Recovery Rate.
||Cast a magic campfire to aid party members in restoring HP and MP faster.
||Increase target's Attack Accuracy for skill's duration.
||Increase Attack Power of a target for skill's duration.
||Increase the Movement Speed of a target for skill's duration.
||Restore HP of a target.
||1300 Max LVL restores 1463 HP|
||Restore HP of the caster and nearby party members at the same time.
||Increase one's Defense for skill's duration.
||Increase nearby party members' maximum HP for skill's duration
||Increase nearby party members' maximum MP for skill's duration